Thursday, April 19, 2012

Maximum +Luck stat which an item can give?

Hey mates,

I've just found few minutes ago a templar unique weapon in HCE with +360 Luck

I want to ask cause I've never seen before and item with more than..hm, let's say +64 or so Luck what is the limit of +Luck stat that an item can give?

Here is that item:



And here is my lucky noobie 13 lvl HCE MM :-)

|||Holy feces, that is a lot of luck.

To think, I was impressed by my +65 armor... |||Ive never seen more than +65 either.|||wow... pretty high +65 and +360.

i believe there is no cap for luck plus it is not comfirm what does luck do.|||I think that it is already confirmed/described how +Luck works. Check this one below:

New Insights On Luck

Date: 12-20-2007, 05:06 PM

So I sat down with Erich Schaefer earlier this week to ask what many Hellgaters have been asking for more information about: LUCK. No, not four-leaf clovers and rabbit's feet. The mysterious modifier which appears on Enhanced and better drops in Hellgate: London. Here is what I've gleaned.

You kill a monster. Items drop out of said monster. Between those two actions, a chance roll occurs. The item that drops, let's say it's a sword, has a chance of being either Normal, Enhanced, Rare, Legendary, or Unique. Now for a better way to represent this:

***PLEASE NOTE***

THE NUMBERS USED HERE DO NOT REPRESENT ACTUAL CHANCE RATES.

THEY ARE ONLY BEING USED TO ILLUSTRATE HOW LUCK WORKS.


180 - Normal

14 - Enhanced

3 - Rare

2 - Legendary

1 - Unique

180+14+3+2+1 = 200

Let's say these are the numbers for when you are wearing no Luck items. They do not represent the game's drop rates and are only used for this explanation. This would mean that the sword which is about to drop has a 90% chance of being Normal, 7% Enhanced, 1.5% Rare, 1% Legendary, and 0.5% Unique.

Now, let's say you're wearing Luck gear totaling 80 Luck. This subtracts 80 from the Normal number which is now 100 in the case of my example numbers. Suddenly:

100 - Normal

14 - Enhanced

3 - Rare

2 - Legendary

1 - Unique

100+14+3+2+1 = 120

This means that now there's only an 83.33% chance of a Normal roll while all of the higher rarities increase in their percentage chance: 11.67% Enhanced, 2.5% Rare, 1.67% Legendary, and 0.833% Unique. Sounds pretty good, right? Hold tight, here's where it gets interesting.

Monsters which are Rare, Legendary, or Bosses are already set to drop selections from different rarity groups. To explain, let's say you're about to land the killing blow to Shulgoth. This time there's a series of chance rolls. This is because monsters who have a rarity level higher than Normal have multiple chance rolls when it comes to dropping loot. For example:

Chance Roll #1:

Normal -> Unique

2 items from this group

Chance Roll #2:

Enhanced -> Unique

1 item from this group

Chance Roll #3:

Rare - > Unique

1 item from this group

There are a lot of percentage chances at play in these rolls, naturally. However, Luck only affects Chance Roll #1. Why? Because it's the only one that has Normal items as a possibility.

SO! Luck improves the quality of your drops by reducing the percentage chance that a drop is Normal quality. It does not directly improve the percentage chance that a drop is higher quality but instead indirectly. It also does not increase the number of drops in any way. Nor does it improve chance rolls where Normal items are not a possible drop.

Now for the onslaught of questions.

-- Scapes

----

Source: http://forums.hellgatelondon.com/showthread.php?t=60772|||I am going to need some time to read them all

So is the +luck work like Diablo 2? Or different?|||It's worth the reading, trust me. And it is not like in d2 MF. It's totally different from MF. Here more +Luck lower the chance of getting NORMAL items and indirectly raise the chance in one of the rolls while you're killing a monster to get a better than NORMAL item.

Something like that in short.|||ok so its does work different from the D2.

i feel its effect where i get alot of legendary mobs but no good items at all.|||Quote:






View Post

It's worth the reading, trust me. And it is not like in d2 MF. It's totally different from MF. Here more +Luck lower the chance of getting NORMAL items and indirectly raise the chance in one of the rolls while you're killing a monster to get a better than NORMAL item.

Something like that in short.




Cheers, SpOO!

Does this mean that the maximum Luck value that counts is 180? Or 200?

If I read this right, then the max is 180, which reduces the chance of a normal item drop to about 5%, and increases the Unique to 5%.

J|||Cheers,

I guess that noone can tell you exactly how high +Luck a player can get. Cause it depends on lets say from unique items with very high(over 300) +Luck. And in the other side only the sky is the limit in these unique items...

And about the number in that I've posted from official forums, they are just for example, so I think that there is no MAX 100 or 200 Luck, it's just how high you can make it.

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