*Official Patch Notes are listed below this post.
Hey folks, I'm looking for any undocumented changes for the 1.1 patch. If you notice anything significantly different, please post it here and I'll update this. If you notice something listed that you are experiencing, please validate it so we can create a solid list of changes. *I'm just a guy looking for confirmation of said changes, because I might see a difference, I want to make sure it's an actual change and not just my eyes playing tricks on me. I'm not a Team Advocate.
Undocumented 1.1 Patch Changes
-Particle effects have been optimized for better performance
-Instance loading times have been decreased significantly [needs validation]
-General performance increase (due to texture improvement?) [+1]
-Increased number of mob spawns in Stonehenge areas [-1/+1]
-Increased spawn rate of rare/epic/unique mobs [-1/+1]
-Lost Ones (Burning Dead, Pestilent Spirits) are now Spectrals instead of Demons [needs validation]
-Fixed a graphic issue with a Cabal Stonehenge gun [needs validation]
-Points in Evoker skill Hellfire now give additional Ignite Strength [needs validation]
Official 1.1 Patch Notes:
http://forums.hellgatelondon.com/showthread.php?t=72490|||Full official notes below for reference:
Quote:
Patch 1.1 Notes
January 30, 2008
Stonehenge has launched and we’ve been busy cleaning up a handful of issues, as well as listening to the feedback from our players on the Stonehenge Chronicles.
Thanks to everyone who has posted issues and suggestions. And in fact, you’ll notice that a lot of the fixes and features in this patch are linked to posts in our forums. When we’ve addressed something you’ve brought up, we want to acknowledge your contribution to the betterment of the game!
See you online!
The Hellgate: London Team
---
General
- All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.
- The timer and quest requirement have been removed from the mini-game.
- Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
- Fixed a crash bug associated with exiting out of the Character Creation menu.
- Players that had beaten Normal mode with a character but then were unable to access Elite mode (and Hardcore mode for subscribers) with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
- Fixed a bug which caused audio and sound effects to sometimes stop playing.
- Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.
- The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
- Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
- The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.
- Errgoth (Demon Caste General) now does less damage.
- Stalkers and Burning Fiends are now part of the Beast caste (to balance a disparity of Essence drop rates between castes). This applies to all types of Stalkers and Burning Fiends.
- Offline friends are now properly displayed in the Friends List.
- The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].
- Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
- Armors with the “minion damage bonus” affix now work for the Engineer.
- Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
- Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
- Guild Heralds can now be sold back to merchants for full price.
- Increasing ranks of Drain Power now work properly at all power ranges.
- Increased the amount of Shields granted by skills that provide Shields.
- Engineer Drones now come with a base armor rating.
- Players may now Recall or Party Portal out of the Hell’s Heart level.
- Party Portal limitations have been removed from the Stonehenge levels.
- Stonehenge now appears as a destination on the Station Transit Terminal.
- Stonehenge weapons can now have Mod slots.
- The stash in Stonehenge now properly detects collision.
- Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General’s Lair from opening.
- Essence drop chance increased from 15% to 20%.
- Fixed rare cases where Essence Caves were not connected to the next level.
- Fixed bad pathing around the Stonehenge wilderness huts.
- Fixed a bug causing additional Skill Retrainers to spawn when they shouldn’t have. Duplicate Skill Retrainers should now be removed.
---
Community feedback is very important to us. Thank you all for participating on the forums and telling us both what you like about Hellgate: London and what you think could be changed to improve it.
To explain the situation with respecs, every eligible character will be getting a new Skill Retrainer, regardless of whether they've already used their first one. However, each character will only be able to have one of these items in their inventory at any given time. If your character already has one, it will not receive another. If you have more than one presently due to the lag issues, the duplicates will be removed. If your inventory is full when the update launches, it will receive the Skill Retrainer when you log in next with room in your inventory. As with Stonehenge Chronicles, this only applies to characters made prior to Patch 1.1 hitting the live server.
EDIT:
Updated for the patch loaded onto Test Center this evening.
-- Scapes|||Undocumented 1.1 Patch Changes - Update
General
- Particle effects have been optimized for better performance
- Instance loading times have been decreased significantly [needs validation]
- General performance increase (due to texture improvement?) [+1]
- Increased number of mob spawns in Stonehenge areas [-1/+1]
- Increased spawn rate of rare/epic/unique mobs [-1/+1]
- Lost Ones (Burning Dead, Pestilent Spirits) are now Spectrals instead of Demons [needs validation]
- Fixed a graphic issue with a Cabal Stonehenge gun [needs validation]
- While holding an item, right clicking on the Transmogrification Cube will place it inside [-1/+1]
- The drop rate of weapons/armor in general has increased [needs validation]
- Points in Evoker skill Hellfire now give additional Ignite Strength [needs validation]
General
- Particle effects have been optimized for better performance
- Instance loading times have been decreased significantly [needs validation]
- General performance increase (due to texture improvement?) [+1]
- Increased number of mob spawns in Stonehenge areas [-1/+1]
- Increased spawn rate of rare/epic/unique mobs [-1/+3]
- Lost Ones (Burning Dead, Pestilent Spirits) are now Spectrals instead of Demons [+1]
- Fixed a graphic issue with a Cabal Stonehenge gun [needs validation]
- The drop rate of weapons/armor in general has increased [needs validation]
- Points in Evoker skill Hellfire now give additional Ignite Strength [needs validation]
*Pulled Transmogrifyer related item fix. Was a TC reference and wasn't tested in Live.|||Undocumented 1.1 Patch Changes - Update
General
- Particle effects have been optimized for better performance
- Instance loading times have been decreased significantly [needs validation]
- General performance increase (due to texture improvement?) [-1/+1]
- Increased number of mob spawns in Stonehenge areas [-1/+1]
- Increased spawn rate of rare/epic champion mobs [-1/+3]
- Lost Ones (Burning Dead, Pestilent Spirits) are now Spectrals instead of Demons [Confirmed]
- Fixed a graphic issue with a Cabal Stonehenge gun [needs validation]
- The drop rate of weapons/armor in general has increased (possibly uniques/legendaries as well) [+2]
- Points in Evoker skill Hellfire now give additional Ignite Strength [needs validation]
Scapes has acknowledged my thread on the off. forums and is off to confirm a few things. This line has been confirmed/added to the official notes:
"Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste (to balance a disparity of Essence drop rates between castes). This applies to all types of Stalkers, Burning Fiends, and Tortured Souls."
No comments:
Post a Comment