Unique items have the same or very similar stats. I've seen very minor difference such as armor, dmg, etc... The difference aren't too big.
Indeed, of the three uniques I found yesterday (I was playing a *lot*) there's one that I might use, but it's requirements are quite high.|||Holy crap that rifle looks like a nice low level weapon.|||Ya in diablo2 uniques had the same stats only the actual numbers varied a lil bit. Like ballista couldve been +damage between 200-250%. Glad to hear its the same here.|||The Grandmaster is VERY common by the way. Before the last patch, I looted about 4 or 5 of them. I was told many people looted a bunch too. I think there was a bug which caused it to drop so much. Not sure if Patch .5 fixed it.
I also agree about the ridiculous requirements for Legendary and Uniques. At level 33, I have a TON of armor I can't wear because I don't have enough stamina or will. Keep that in mind when you distribute your points. In fact, I would save some attribute points for later on. I sure wish I did that.|||Quote:
I also agree about the ridiculous requirements for Legendary and Uniques. At level 33, I have a TON of armor I can't wear because I don't have enough stamina or will. Keep that in mind when you distribute your points. In fact, I would save some attribute points for later on. I sure wish I did that.
I have re-rolled a BM today and have chosen not to spend ANY attr points when i level, rather keep them and spend them when i fing something i want to fit... I made the mistake with my 32 MM to use all the points as i got them... ended up getting armour/weapons that needed an extra 33 str/will etc which i did not have
really frustrating when you got a Unique gun drop that you really wanted.
As it currently is, I give away stuff to guildmates all the time.
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